Review: DmC: Devil May Cry (PS3)

Dante returns in a new form in Capcom’s reboot of the Devil May Cry franchise. But is this reboot damned?

DmC: Devil May Cry (or, for the sake of redundancy, DmC) is the fifth title of the Devil May Cry hack-and-slash series. It features a reimagining of lead protagonist Dante no longer a half-demon mercenary, but a demon-hunting nephilim, a half-demon, half-angel hybrid in an all new story taking place in an alternate canonical universe.

New Dante’s dystopian future is heralded by the reign of Mundus, the demon emperor, who seeks the sons of Sparda as revenge for his betrayal as Mundus’ right-hand man when he fell in love with an angel who gave Sparda Dante and Vergil. Mundus now controls the people of the city in human form lying in wait, until Dante draws too much attention to himself. But I guess you can’t blame the guy.


And Dante finds himself around demons in the alternate world of Limbo and was helped out by psychic medium girl Kat, a member of “The Order”. Dante remains ignorant about his hidden past until he meets up with the leader of “The Order”, his brother Vergil, who seeks his help to destroy Mundus’ grip on the city.

Which brings us to the DMC style we know and love. Dante is still highly skilled with his Rebellion sword and guns, taking out demons big and small with competent effort. Eventually, Vergil also assists Dante to come to terms with his untapped power, which is good because sword-fights and guns can only take you so far.

It is then we are introduced to Dante’s Angel and Demon forms, which brings to mind Castlevania: Lords of Shadows and even inFAMOUS with the familiar red and blue colours. Players will be introduced to the Rebellion’s alternate forms, the Arbiter, a demonic axe made for heavy attacks and the Osiris, an angelic sickle for lighter, but faster attacks.


Battle style is still the combo-mashing funtime the franchise is known for. Combos can be chained for a slew of never-ending attacks all while the R1 button is primed for last-minute dodging. Your flawless performance is gauged across the D to SSS grades evade all attacks while keeping your cool with the countless of styles and your score will get a boost with combo bonuses and multipliers. All non-firing weapons retain their combos, so there’s not a whole lot of combos to remember, just which trigger to hold for Arbiter or Osiris moves.

When you get bored with swordplay, the game will throw you more weapons of play with to spice up your combo, namely the Enyx gauntlets, Aquila projectile cutting blades and the Revenant shotgun. You can also upgrade Dante’s skills at a divinity statue close by and add more combo styles to his repertoire. Throw all these together and you’ll guarantee yourself an SS rank in style.

The enemies still try their best to throw what they have at you but can usually be interrupted by your quick maneuvering (except that one quick little mother), unless they have a shield (which you can just grab with your demonic whip) or are glowing in the colors of one of your alternate weapons. Enemies don’t seem to attack when they are off-screen so you will always see them before they attack, but the game’s also kind enough to give you “I’m going to attack now!” cues.

Boss fights are spaced out well and play like a test of what you’ve learned so far. Most of these involve the usual arduous whittling-down with your weapons, but some fights are just so creative and worth the price of the game’s admission, like the one where it suddenly takes you in the middle of a live news report.


Players can head back to earlier levels to grab the secret mission door keys they could not reach without access to later weapons. Completing these secret missions reward the player with a bigger health meter. If you somehow get tired of rumbling with enemies with god-like vitality, kick it higher with one of the more desirable difficulty levels, with two more to unlock and two more where Dante dies with one hit.

The new universe takes a modern spin of the worlds between human and demon and the way it shifts around when in Limbo is a unique experience, especially when you have to perform mid-air grapple-to-boost-to-pull moves to traverse the expansive playing field.

Some experiences with audio/video lag was encountered during the game’s cutscenes, but the general loading times aren’t that long after the initial loading at the start of a new game session.

Many were skeptical when Dante took a new human form, but new Dante has the spunk and arrogance of youth, but the main bosses are just as juvenile as well. New Dante is overall quite likable when he gets a bit more mature beyond the early parts of the game. Fans of the traditional Devil May Cry should wipe their tears and pick up this one without fear.

  • The game is still full of hack-and-slash magic.
  • New Dante is not a immature dud of a main character.
  • Varied difficulty levels and things to flip a level over itself to look for are aplenty.
  • Minor audio/video lag issues.

DmC: Devil May Cry is a Capcom hack-and-slash game developed by Ninja Theory for the PlayStation 3, as well as the Xbox 360 and Windows PC.