Dissidia Final Fantasy Opera Omnia has turn-based combat, draw rates, and no energy limits
Square Enix showed their bravery (sorry) by releasing Dissidia Final Fantasy NT within arm’s reach of Monster Hunter: World and Dragon Ball FighterZ, two games that have seen immense launch success. Yet while all the action is happening on PC and consoles, SE have also slipped a little something for mobile players: Dissidia Final Fantasy Opera Omnia.
Anyone could easily mistake this for a mobile cash-grab riding on the Dissidia Final Fantasy hype (and maybe it is), but the iOS and Android game has a few positives going for it. While it adopts the Dissidia shtick of bundling heroes together, the combat is actually turn-based and not real-time, with all the JRPG elements such as elemental weaknesses, active buffs, and turn counters intact. It still has separate Bravery and HP Attacks but the introductory tutorial makes that mechanic clear.
The out-of-battle systems still keep to the free-to-play JRPG mold, so expect to find weapons, armors, and summons, all of which can be enhanced once you’ve spent an eternity grinding for materials. That said, the gacha summons are only for weapons — new characters are found through the story, though I’ve only found heroes so far. Perhaps the PS4 Dissidia truly is the only place to control all those handsome villains.
In a show of progress, there’s no obnoxious energy limits to slow you down, and the gachas do have their draw rates published.
As always, the determining factor for games such as these is time: how will the events fare, how will they push their new gacha draws, and what is progression going to be like once all those launch bonuses dry up. In the meantime, here are a bunch of in-game screenshots taken from the first chapter.