Masquerada Interview: Matthew Mercer

We love random opportunities, especially if they are of the Matthew Mercer kind. Witching Hour Studios, the folks behind the upcoming and much talked-about, Masquerada: Songs and Shadows, gave us an impromptu invitation to their demo kiosk at Sony’s E3 booth to talk to…Matthew Mercer! I’ll be unabashed about ...

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Interview: Blizzard Entertainment’s Bruce Wilkie on Overwatch

Where Blizzard Entertainment’s Overwatch goes, the crowd follows. This past weekend (May 28-29) saw massive queues forming in and around Capitol Theatre for the Overwatch Launch Weekend, where fans got to enjoy freebies, caricatures, and other fun activities. We slinked away from the madness to find Bruce Wilkie, Principal ...

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Interview: Master of Orion’s Jacob Beucler

There’s a lot of buzz going on with the new Master of Orion, developed and published by Wargaming. The third phase of the game’s Early Access went live last month and brought with it some important new features. We caught up with Jacob Beucler, Publishing Product Director for Master ...

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Interview: Tomoaki Ayano on Street Fighter V

The heavy downpour did little to dampen a lively crowd thronging Queen Street on Feb 19. After all, they were there to witness some of the world’s best professional fighters in action, ones that hurled fireballs and hurricanes with seeming ease. Substituting boxing gloves for a well-built fightstick, Team ...

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PD Design Studio on Dusty Raging Fist

It’s been a year since local developers PD Design Studio made their indie debut with Dusty Revenge, a 2D action platformer featuring Old Western themes and an in-depth combat system. This time round they’re back with a prequel, taking in all the feedback they’ve received to forge Dusty Raging ...

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The Hands and Minds Behind RESPAWN! A Webcomic

Disclosure: The writer contributed to the Indiegogo campaign for the RESPAWN! book. In 2014, Harold Cheng published a book titled “RESPAWN! A Gamer’s Guide to Life, Love And Becoming A Hero.” The 498-page tome is an immensely enjoyable read, from its creative take on format (complete with a tutorial ...

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Interview With Dragon Age Inquisition Creative Director

BioWare’s Dragon Age: Inquisition is out today, and while we spoke to Creative Director Mike about bringing Dragon Age to a new console generation, if we wil ever see a follow up to the Warden’s story, and how to deal with thousands of years of fictional mythology and conflicting canon. GameAxis: What ...

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